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Unity Reverses Course on Controversial Runtime Fee and Seeks Redemption


Unity's recent pivot on a contentious pricing model has been nothing short of a 180-degree turnaround. Users of its versatile game engine widely criticized the initial pricing scheme, which caused an uproar within the gaming community. Independent developers, in particular, expressed their discontent, even contemplating abandoning the engine and platform altogether due to the proposed fees.

The announcement of these changes came just a week ago, triggering a wave of disapproval from the gaming community. Unity swiftly attempted to backtrack, issuing a "clarification" that aimed to soften the blow of the proposed "runtime fee" associated with games reaching a certain revenue threshold. However, this plan was met with significant opposition, as it not only increased costs for many but also gave the impression that Unity's decision-makers were out of touch with their user base.

Remarkably, less than two weeks after its initial introduction, the runtime fee policy has undergone a near-complete reversal, and Unity's leadership is now in the process of making amends to their user community. Marc Whitten, the head of Unity Create, has issued a heartfelt apology, outlining the substantial changes made in response to user feedback.

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